This was my best collaborating experience ever - everything was done in one Unity window. In relation to the Unity collaborate stuff - I have used many years ago the Unity Asset Server. SVN is good during the games creation phase, but once the game is released and you have to keep the game stable, issues arise. Of course, SVN has its drawbacks, especially with branches & tree conflicts. I'd love to know what big Unity (or any engine) projects use git as we have this git vs svn argument in the office :D They all use perforce (with lots of tools) or svn. Mostly because it is simpler (than git) to use and understand by artists, as we have a lot of them (we're 50+ people in total).Īs far as I know in Bulgaria, there is no game dev studio larger than 4-6 people that use git. We use SVN for the same reasons u/Yuuki-Fullko mentioned.
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